When the mangudai is uppgraded to elite status they have 0 missile delay. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. Again numbers and an insane micro will be needed to take a fight like this effectively. Aztecs is a bit more challenge, but can still win due to moving speed of all . Everyone keeps saying how great the Mongol economic bonus is. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. Heres a Table with the particular units I have considered. Thank you in advance. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. This Age of Empires 2 guide will help you understand these situations to win more often. With patch 4.8, Elite Mangudai now have a frame delay of 5. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. Age of Empires Series Wiki is a FANDOM Games Community. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. They have many bonuses that allow them to move fast and hit very hard when used effectively. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. 15 Skirms cant fight 15 Mangudai. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. Light Cavalry have 30% more HP This page is a stub. Finally, we must pay attention to gunpowder. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. The Mongols are a civilization in Age of Empires II and Age of Empires IV . Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. These civilizations include Turks, Spanish, Portuguese and Khmer for example. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. LANGUAGE: Mongolian TECH TREE EXCLUSIONS History fan - I want a Campaign for each civ. Boyars have an amazing performance against Hussars, just taking 1 damage from them! Mangudai (non-Elite) frame delay reduced to 5. Cav Archers bonus - There's no real way to use this effectively. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Mongols are at their strongest moment in the Castle Age. Regular Cav Archers are way too expensive. I tried it for the last couple age of empires 2 hd persian strategy of days and winning rate was very low at around 40% with broker cedar finance. Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. You have to scout your enemy and keep checking what they're doing. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). This build is of an advanced difficulty and utilises early Feudal. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. Create an account to follow your favorite communities and start taking part in conversations. Mangudai + Siege Rams + Siege Onagers. Tonight we might even see the return of Subotai! TL;DR: These are the units that could be used in late game against Mongols. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. Xbows seem the shortest way, since they need most of the techs needed for Mangudai. Age of Empires II Microsoft Corporation. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. Privacy Policy. They need a meatshield (mainly Hussars, Cavalry or Halberdiers). That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). They can be played in any order. Mangudai should go together and be intensively microed. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! Brilliant work and I hope you keep enjoying the game for many years to come. I hope our content helps you feel more confident in your games. Learn the build for a 15 minute fast castle into a 3 town-center boom. Try to fight with a Mongol army? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. You should still beware of enemy onagers. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. This page was last edited on 11 August 2014, at 02:21. Age of Empires Series Wiki is a FANDOM Games Community. Hunting bonus - This is the best, specific bonus in the game. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. The better the Mangudai micro, the heavier the losses will be. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. We can see now how they fare against them: As we can see, only Winged Hussars and maybe Tatar and Bulgarian Hussar and Malian Farimba Light Cav could be considered against Mongol Hussars 1v1. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. Welcome to the AoE2 Strategy Center. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. Alot of people use this food for the Mongol Scout Cavalry rush. This page was last edited on 9 July 2014, at 16:48. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). Once they are able to construct a Siege . There are several campaigns in Age of Empires II. Manage all your favorite fandoms in one place! Mangudai have a train time of 21 seconds. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. A harsh life of hunting and pastoralism breeds a hardier people. Learn the build for a 15 minute fast castle into a 3 town-center boom. The Mongols are the only civilization without the Central Asian building set that have access to the. Thanks for commenting, being a Mongol fan! Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. Watch out for enemy Onagers, who can shred a whole Skirm army. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. They can upgrade them fully but they lack bombard cannons. Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. Their bonuses are really good, but I just can't seem to use them effectively. Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades. These include Turks, Italians, Malians and Saracens. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture.
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