Language Their additional 5 feet of reach means that, if you equip one with a reach weapon of some kind and the Sentinel feat, they become virtually unmatched at controlling the battlefield. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. Facebook; Twitter; Correu electrnic; Categories The crocodile can hold its breath for 30 minutes. Their communities bustle with the sound of constant tinkering and invention, and few cultures marry magic and what passes for technology in the various worlds of D&D. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Your class gives you proficiency with certain types of armor. Your base walking speed is 30 feet. Races. As a hexling, you were raised like a human. Mechanically, bugbears have an awful lot going for them. Wherever they go, wherever they live, hexlings has a tendency to become the black sheep if they are not careful enough about concealing their true nature. If youre playing a standard dragonborn from the Players Handbook, then the +2 Charisma bonus along with some added Strength makes dragonborn especially good candidates for the Paladin class. There sometimes starts growing moss in your hair. Of The North. Until this grapple ends, the target is restrained, and the crocodile can't bite another target Maybe someone were cursed or made a pact, or maybe a child was taken and turned into a hagspawn, but for some reason never properly turned. Fewer have encountered the more exotic species of lizardfolk. What sort of region was it? Age. Their hands and feet are also outfitted with sharp claws. Most editions of Dungeons & Dragons have some kind of shapeshifter, and D&D 5E is no different. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. "Crikey! That is awesome and more accurate. Welcome to our guide to playable races in D&D 5e, an introduction to every commonplace and exotic lineage you can use to build your next character, along with some advice on which playable races work best as part of different character builds. However, they are Sunlight Sensitive . https://patreon.com/taima Some end up leaning into the wicked nature people expect of them, where others try to use their powers for good. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. Your witches mark is of greenish brown color and shaped like a ring. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. Crocodile Tears, The Vast Swamp.pdf: 2019-07-07 19:14:12: 974.00 KB: . When one of the crocodile's heads is asleep, its other head is awake. Size. Something happens to the hexlings at their 13th birthday. Create an account to follow your favorite communities and start taking part in conversations. Press J to jump to the feed. Crocodile Armor. etc. Then, weve included the other 34 fantastical races that were previously scattered throughout Mordenkainens Tome of Foes, Volos Guide to Monsters and other supplements like The Wild Beyond the Witchlight but were recently gathered together in a revised format as part of Mordenkainens Monsters of the Multiverse as well as other exotic options for playable races from other sourcebooks. Ability Score Increase. https://ko-fi.com/taimatime. Their tendency to fight can be reflected by their physical appearance. The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. Dream Walker. While they may seem large and fierce, they have a soft side to them that takes years of trust to appear. U know, the normal croc stat block is really underpowered for what the croc is like IRL since crocs have the strongest raw bite force of any animal (although great whites do more damage overall due to serrated teeth) u seem to be quite knowledgeable on crocs, do u hav any suggestions on how to rework the croc to be more realistic? Instead of Sylvan, you can speak, read and write Infernal. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. The ability to effectively learn a new skill, weapon, and tool every day, however, is amazing. I feel like a lot of notes could be taken from the Minotaur from Waterborne Adventures. Charisma is your spellcasting ability for these spells. Sheet creator documentation is available. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. Can my druid turn into this at level 5 after meeting one in the adventure? They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. Bite. Your Strength or Constitution score increases by 1. Powerful Build. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. This is a shame, because Mordenkainens Monsters of the Multiverse appears to have done nothing to redress the dearth of tiefling variety although you can still find rules for the Sword Coast Adventurers Guides variant tieflings here. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. Crocodile Edit Page Content. Traits Hold Breath: The crocodile can hold its breath for 15 minutes. The crocodile can hold its breath for 15 minutes. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. I feel it emulates the croc's ability to drown its victims, but you can switch out the drowning part for extra damage (I suggest two extra dice), the stunned condition, a level of exhaustion, or nothing. Natural Liar. Your claws are natural weapons, which you can use to make unarmed strikes. The Shifters are a race of people from Eberron: Rising from the Last War who transform from humanoid forms. Finally he'd snapped, turning on his heels with eyes burning as he stared at the two women who'd been gossiping. The old woman sighed as she watched him leave. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Natural Surroundings. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.Claws. These chaotic, mirthful folk tend to look like small elves with insectoid wings, although there are an almost endless variety found throughout the feywild and beyond. Roll20 uses cookies to improve your experience on our site. Fey Step offers a drastic increase in the Eladrins mobility (allowing them to get in and out of combat as and when they need), and the extra seasonal effects bring a large amount of additional versatility to this player race, allowing you to charm, frighten, or damage your enemies and even let your allies teleport instead of you. Dragonborn scales once as lustrous as those belonging to the true dragons have faded over the generations, but the breath in their lungs remains just as powerful. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. Take a look at the beastmaster subclass. If the ranger controls it's actions and you control the outcomes, eg. Your hair and nails grow unnaturally fast. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. Yuan-Ti. Alignment. Hold Breath. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. First up are the nine classic fantasy races found in the Players Handbook. Ability Score Increase. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. Aasimar have a mixture of useful racial traits, of which their Healing Hands are especially powerful seeing as this is effectively a version of the Paladins Lay on Hands ability. The two-headed crocodile can hold its breath for 15 minutes. Their scales can be dark tan, dark green, grey, pale yellow, or jet black colors, while their eye colors can be green, yellow, or hazel. Please enable JavaScript to get the best experience from this site. Half-Orc - fierce and . Sea Hags were found in and along the shores of the sea where they would lure people into the water to drown them. Forced into exile? Home / Books / Dungeons & Dragons / 3rd Party / 5th Edition / _DMsGuild. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. Monsters of the Multiverse and 5.5e. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. Wakeful. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. Patrick Feeney: https://threetrollsandadryad.tumblr.com. Sea hags were revolting to look upon; their visage was so horrifying that the weak hearted were known to die upon gazing at these hags. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can now print or save sheets. Ability Score Increase. DM tip, use the tail attack first. All dwarves are at home underground, but the ancestors of the Duergar delved deeper than any other, all the way down into the underdark. When you reach 3rd level, you can cast the Invisibility spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Eladrin are a subrace of elves native to the Feywild. They were powerful hunters and were feared throughout many lands. "WATCH YOUR BACK IF YOU'RE GOING TO TAKE the shortcut past the birches and the swamp," the older woman warned, rocking her chair slowly upon her porch. Hold Breath. Your Intelligence or Wisdom score increases by 1. Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. This isolationist group of proud creatures make powerful Fighters and Barbarians. So more or less it depends on what class they are and how . Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. The Crovic's mastery of the spear have allowed them to use spears, javelins, and tridents as though they had the finesse property. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. They age much slower than other races as they reach maturity at 25, and commonly pass away at the age of 200 years.Alignment. You have resistance to fire damage. Your witches mark is of a faint red tone, shaped like a crescent moon. Whatever could there be for him to look out for that he had not seen before? Reset. In their native language, they have a hissing, reptilian way of speaking that is reminiscent of their animal namesakes. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.Hunter. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. Occasionally, a small group of Crovics, typically no more than 5 or 6, will be chosen to be sort of ambassadors for their race, learning the languages of races around them. Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. All these things will affect how your hexling acts around other people. The majority of the Damage of a Crocodile Bite is done by the penetration of the Teeth. Born beneath stone and the weight of history, dwarves are a proud people bound by tradition and duty to the clan, master stoneworkers, and artisans as well as fierce warriors. You can speak, read, and write Common and Draconic. Tasha's Cauldron of Everything; 2021. The Leonin are bipedal cat folk with features resembling lions. Wiki Pages Latest activity. You have proficiency with this. Name Ability Size. Hold Breath. The phoenix can move through a space as narrow as 1 inch wide without squeezing. Hellish Resistance. You have advantage on Dexterity (Stealth) and Wisdom (Perception) checks, while in swamp environments.Aquatic Hunter. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. Your Strength score increases by 1. Bite. They can live to be over 300 years old.Alignment. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Tail Attack. Age. Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. Drow: Drow quadruples the range of the Elf's usual Darkvision and gives them a Charisma boost. In addition to owlbears, mind flayers, and the undead, the many worlds of D&D are home to dozens of sentient races with wildly different physical characteristics, cultures, and abilities. Dusk hags were closely related to night hags, said to be their own offspring. You seem to know A LOT about crocodiles, Blue64. These beast-like creatures are humanoid alligators, much taller than the average human. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. Like the minotaur, I think I'd prefer the bite to be a separate weapon as opposed to an unarmed attack enhancement. You always smell a bit like the forest, swamp, soot or seaweed. If you've got any problems with it, take it up with the Bando man. I used this as a boss on a low-level campaign I ran and used your Death Roll attack, Mars. They have a natural resistance toward poison and are trained from a young age to be as comfortable wielding their hammer over a burning forge as in battle with a horde of goblins. Your base walking speed is 35 feet. Name Ability Size Source. The Bheurs, also known as Winter Hags or Blue Hags live in the cold north where they live for the pleasure of bringing icy doom to as many people as they can. If you've got any problems with it, take it up with the Bando man. Hit: 14 (2d8 + 5) bludgeoning damage. As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. Finally, how did your hexlings nature affect them? Maybe they have an unusual hair or eye color, are beautiful or ugly beyond the norm, or maybe they look just like you and me. Due to being aquatic, many aligotarians need to drink lots of water or be able to submerge in water at least once a day. You can speak, read, and write Common and one more language of your choice. They are frequently mistaken as overly-muscular lizardfolk with their thick tails and reptilian appearance. They arent necessarily the offspring of a celestial and a humanoid, although that can be the case; some aasimar are created when a mortal is infused with divine power. In Faern, the following kinds of lycanthropes are common: Werebat . A mixture of natural armor and powerful bite attacks mean Lizardfolk make Dex-based fighters par excellence, not to mention excellent Druids and Rangers. Size. Your witches mark is of dark tone, often gray or almost black in color, and triangular in its shape. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Ability Score Increase. Language You can't discern color in darkness, only shades of gray.Jaw Trap. Charisma is your spellcasting ability for these spells. Mechanically, they are a Strength-based race that excels in close combat. The death roll's attack bonus is the same as the bite and it does one more die of damage. Your Intelligence score increases by 1. You have resistance to cold damage. You may learn another language of your choice. They can be strong-willed, loyal, and prideful of their people; they respect those exude courage and loyalty and don't take to friendship easily. Your size is Medium.Speed. Tail Swipe (Crocodile or Hybrid Form Only). Search forums Chat/Discord. Charisma is your spellcasting ability for these spells. SwampUrban. Mechanically, this has made hobgoblins into one of the best races for a supporting character, able to buff and aid their allies better than just about any other race. What makes them different, is in their heritage, for somewhere far back their family's bloodline were sullied by a hag. You are proficient in the Deception skill. When you reach 3rd level, you can cast the Alter Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. You know the Ray of Frost cantrip. You can read, speak and write Common, Sylvan and one extra language of your choice. Larger and bulkier than humans, a Half-Orc is still dwarfed by a full-blooded Orc. Half-elves age at much the same rate as humans, but although they will never live as long as an elf, they can still almost double the expected lifespan of a human. You have advantage on Wisdom (Survival) checks to track creatures who hit points are less than their hit point maximum, provided the creature has blood.Languages. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. Crocodilians are a rare species related to lizardfolk. For languages have you considered aquan instead of Draconic? Ability Score Increase. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. These small, reptilian humanoids became a playable race in Volo's Guide to Monsters. Elves are shaped by their environment over the millennia. Also, they can get more out of the Alert feat than just about any other playable race. Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. The descendants of humans who turned themselves into snake people as part of foul, ancient rituals, the Yuan-Ti used to be an almost entirely monstrous people but have grown as a culture over the centuries and these days make for a really narratively interesting race to play. Instead of Sylvan, you can speak, read and write Primordial. When you reach 5th level, you can cast the Enlarge/Reduce spell once with this trait and regain the ability to do so when you finish a long rest. Monster Tags: Misc Creature. Bite. You can use your sharp teeth and powerful jaws as a weapon. Death Roll. On a failed save, you may ask one of the following questions: What is their motive? judge steele middle district of florida. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Did they try to deny it or did they accept and lean into it? Instead of Sylvan, you can speak, read and write Infernal. Male: Tursir, Krishnak, Kurist, Hirkra and Zarick, Female: Ksar, Rishna, Kithis, Zatra and Sirt. I'm not scared of some crazed woman," he said, "maybe if I see her, we'll have a talk.". The Standard human can increase every single one of their ability scores by one, whereas the Variant human gets to pick a feat and increase two stats of their choice. Some learn to melt into the crowd as they grow older, where others never manage to fit fully into the society they were born into; yet another few manage to thrive in their role as different, becoming the wise hedgewitch people look to for advice and healing. You are more hardy than most with a taller than average, often stocky build, and with hardened nails that act much like claws. Half-Elf - Elven grace with human versatility, gain extra skills, good Bards/ Sorcerers/ Warlocks. They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. Here, they are explorers, immigrants, and refugees. Language. You have a ring or spiral pattern of moles or freckles somewhere on your body. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). This nature is as much a curse as it is a blessing. Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. Their powerful back legs make for useful unarmed weapons which, combined with their 40 foot movement speed, means they make excellent monks. Examples: Kasha, Alshao, Naish, Shaso, Female: Also commonly uses a's, but harder consonants are more prevalent. Untamable, changeable, and fiercely free, the Eladrin are ruled by their emotions and innate connection, both to the changing seasons of the natural world and to the roiling fey magic that lives within each of them. Tail. Up until their 13th birthday, hexlings are in all senses just like humans, their hag like traits not settling in until then. If you like my work, consider supporting me on Patreon or tip me on Ko-Fi! Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. Elf: Elves are quick and gain Perception proficiency, making them suitable candidates for Dnd races 5e like fighter, monk, ranger, and rogue. As conceptually cool as Githyanki are, their psionics just dont feel as powerful as some other races innate spellcasting, although the invisible mage hand is a nice touch. All other imagery used is released free of copyrights under Creative Commons CC0. If you're playing a lizardfolk with . (For reference the giant crocodile is 30 feet long while asarcosuchus is 40 feet long). Tbh, it's so close to a lizardfolk in flavor and mechanics I don't have a lot of enthusiasm about it. They rarely live beyond 40 years. Following is a number of tables that are meant to be used for inspiration when creating your own hexling character. Actions. Covering The Best In Video Games, Esports, Movies and Geek Culture Bite. Wolves in sheeps clothing is what they call them. They did not know, but he heard their every word. You cant discern color in darkness, only shades of gray. Regardless of which, they often learn to overcome prejudice and suspicion best they can with the help of a silver tongue, careful lies or intimidation. Resources. If a minotaur's horns can be 1d10, a devastating bite can be too. The character made the unfortunate error of getting close to this big gator, it bit him, then moved into the water to use its Death Roll attack, and it one-shot the dude. In addition, the phoenix can enter a hostile creature's space and stop there. Hit: 7 (1d10 + 2 . The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. Aquan 5e was the loosened and raspy language. A hexling child may wake up to find that their bed is frozen over by frost, or scare themselves and their family as their voice suddenly boom loud and the earth begin to tremor when they raise their voice. Their Nimble Escape actually makes it kind of a waste to play a Goblin Rogue, however, as youll be doubling up on Cunning Action. * search . Random Dungeon Generator-Lite for 5th Edition v1.2.pdf: 2019-08-03 21:39:02: 12.00 MB: Midnight Hatter - Random Dungeon Generator . THE WICKED thing was burnt last week. Name Last Modified Size; Parent Directory-- . Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. You could probably homebrew it. Unless otherwise specified, all the races listed in this section use the new character generation rules from Monsters of the Multiverse. I'd take away the auto-damage, and I'd specify that you don't need a free hand to use the grapple.

Rollins College Swimming Roster, Bobby Deen Wedding, Jeff Bezos Executive Assistant Salary, Evolutionary Psychologists Are Most Likely To Emphasize, Articles C