But this may only work if their air bases are already close to full capacity. They may get targeted by naval anti-air. Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. Some missions will always fly. Typically, the ratio of attacking planes to fleet frontage is 1:1. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. The attacking planes deal attacks against a randomly selected enemy division. The colors and interpretation of the colors is listed in the table below. Tanks are very expensive, build planes first. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). That's really useful information. so night bombing is definitely the way to go. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Press J to jump to the feed. Heavy fighters are more effective than light fighters in this role. Each plane assigned to the attack rolls to hit a target. If your target is beyond CAS range, then you can have 10K CAS and theyre useless. Bombed Germany a bunch so their economy sucked. Divisional anti-air (AA) weapons reduce the damage from CAS. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. No, they're worthless. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. The auto-repair mechanism also means that bigger wings are better. It is possible to have a 1940 plane at the start of 1939! The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. Close Air Support. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . Port strike. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. As mines are laid, some mines will graphically become visible on the map. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. on Paradox technology, Legal For the King of CAS, it keeps saying the weight exceeds the thrust. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). Yeah. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. Tanks have a high supply usage, logistics company reduces their supply usage significantly. All rights reserved. None of the plane's attributes have an influence on the effectiveness of anti-air. No point in destroying factories if they only get shot down and your troops cant push. Up to -30% movement speed to enemy divisions. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. Invading the US only to be bogged down by unfathomable numbers of US troops? This detection percentage is modified by other variables. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. urban environments, across rivers, forts, etc. Btw the current war score from strat bombing is completely broken and overpowered. At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. All types of planes may be located at these air bases, including carrier-capable models. The attacks are resolved as between land units, but they ignore defense, hardness and armor. They are super expensive and need to be escorted by Fighters to be worth the cost. Heavy fighters' larger range also means that they can be used to defend a larger area. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. For this guide, I have created a combat width simulator. CAS deals damage directly to enemy divisions in combat. 28% comes from the spy network (2 agents in Italy). 20% is from air recon (scout planes) and 10% is because of their fascist ideology. [14], Available for: Fighter (needs to be unlocked by country rule). This item will only be visible to you, admins, and anyone marked as a creator. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. The capacity of an air base is shared between allies. Press question mark to learn the rest of the keyboard shortcuts. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. If in a mp game yes, vs ai no. Wings with this mission will participate in land combat throughout the strategic region. Earthquake relief sale gives you $1000 worth of Steam . Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Information, Frequently Asked These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. They have become even worse after the piercing buff. Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). (this information is out of date the By Blood Alone DLC completely changed air technology). I didn't know they targeted Airbases first. . I love tac bombers. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. Creating divisions is one of the most important aspects of Hearts of Iron IV. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. They can perform Air Recon air missions. (Taking into account the minimum-of-1, the result is 1.84). Press question mark to learn the rest of the keyboard shortcuts. It can be useful if your competing with the AI for war score as bombing gives a lot of it. Press J to jump to the feed. Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. Engages enemy fighters and shoots down enemy CAS/bombers. Generally I find that starting a coup on the British mainland is the easiest way of beating them. Does it affect just CAS or any aircraft with a CAS mission available, i.e. 66. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. the night *cas* bombing modifier is -90%. Aircraft carriers act as additional, floating air bases. Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. With the new update (DLC?) Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . Strats can completely cripple the enemy, but requires a lot of IC. Damage will reduce the capacity the base can hold until repaired. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. Are tactical bombers worth it hoi4? Redirect page. Air bases can be damaged by strategic bombing missions . Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. I've been told that you should use either CAS or Strats. They are still devastating in multiplayer once you get enough of them. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Only do this if you have plenty of fuel, when not at war. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. Create an account to follow your favorite communities and start taking part in conversations. They can perform Port Strike and Naval Strike air missions. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. For modules, try to get more defense, without compromising range too much. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. Air bases are needed for the operation of aircraft. JavaScript is disabled. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. Is this true? Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Redirect page. The maximum penalty without doctrine is 35% at 100% air superiority. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. The enemy side's average division air attack is . For this reason it is advised to hold air superiority as much as possible. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. Since intel is are not that good, don't bother building them. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. Railway guns decrease enemy attack, defense and entrenchment. How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 within the strategic region by clicking on the proper button. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. Would you recommend to use 21 width tank divisions? Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. Their first unique selling point is their range, which is much higher than CAS aircraft. 25 days ago. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. If so what priority should they be given compared to other aircraft? CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. Press J to jump to the feed. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. Naval bombers en masse are ridiculous. the night penalty isn't -50%, as you guessed, but -90%. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. Medium tanks have good armor and low cost. A port strike mission is an air attack against enemy ships located in a naval base. Press J to jump to the feed. Another fun fact is that this is in global hours, but day/night is calculated in local hours. From Hearts of Iron 4 Wiki. Jump to navigation Jump to . Various countries have focuses that grant research bonuses for e.g. Information, Frequently Asked If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. Drops supply from the air to units without supply, preventing attrition to your units. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? Especially important in Multiplayer where front lines have many units in them. They are good both for protecting bombers at range and intercepting enemy bombers. on Paradox technology, Legal Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. The details pane of that window provides numbers across a long time frame. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. They get attacked by 91 CAS planes every 8[12] hours. All trademarks are property of their respective owners in the US and other countries. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. Taking the country after that was a breeze. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? They are state-wide buildings, which may be constructed or repaired at the Construction screen. Are signal company and recon company worth it? Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. Air superiority also inflicts a penalty to enemy movement. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Different missions are available for different plane types. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. Fighters are fast and nimble and can do many jobs. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Strategic bombers seem useless if you've never been heavily bombed. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). With 48 CAS present, the bonus would be +22.2%. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. Design tip: maximize soft attack and breakthrough. It is only visible to you. An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. Join. Bomb their country to dust. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. Intel advantage + air superiority can go from 25% to 40% bonus. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. All trademarks are property of their respective owners in the US and other countries. In the . Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. CAS planes. So having more support arty by having smaller divisions, boosted by SF (right) would be good. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. This is a community maintained wiki. Through Officers of the Service Role focus. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. You are using an out of date browser. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. If you spot a mistake then you are welcome to fix it. The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. the infantry category). In addition, combat width, reliability and support companies are discussed in detail. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. Then invaded, and send in CAS. Putting 2 factories on transport planes should be sufficient for your logistical needs. Example below: As the UK player, there is 60% intel about Italy's air force. Most air operations work on the scale of strategic regions. This page was last edited on 8 January 2023, at 00:10. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. the night penalty is -90% for planes, not -50%. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. This means it's mostly in the realm of Majors or huge minors like China or Raj. This needs to be verified). Heavy fighters have a long range and powerful weapons. Press question mark to learn the rest of the keyboard shortcuts. Naval strike. TAC bombers have a horrendous strat bombing stat. Besides them being required for nukes, they're okay in masses, especially in the late game. tacticals & modded aircraft. If you spot a mistake then you are welcome to fix it. Tactical bomber: Can be outfitted for any role, but is best used as CAS. Dropping a nuke is done from the Default Map view. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. Professional Officer Corps, earns itself back after 350 army XP. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. Bomb their airbases until they've no room to fly from. They can perform Air Superiority and Interception air missions. Well they give tons of war score for one more day. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). It's a harrowing death spiral. I agree about that. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. Cripple that economy. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. Defending the Soviet Union from invasion? All air stuff is worthless except heavy fighters. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. New comments cannot be posted and votes cannot be cast. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. you can target certain structures with your strategic bombers. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. These variants are able to launch from and land on aircraft carriers. Once a new air wing is created, it will take several days for the planes to arrive at the air base. Moving to an allied or enemy province in bad weather or bad terrain. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. r/hoi4. Strategic bombing. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. The amount of intel that scout planes can contribute to the overall intel about a nation is capped. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. Close Air Support planes are designed to provide support in land combat. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Tac bombers can fly in from super far away. They're generally pretty useless. This. Lets talk about strat bombers and whether they are good now. Though expensive, they can be well-worth the cost. To make it even better, could you add all plane/tank module names in text as well? An air wing can support any land combat in provinces within its range. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play

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